語言

WriteableBitmap.Unlock 方法

定義

釋放後方緩衝區,使其可供顯示。

public:
 void Unlock();
[System.Security.SecurityCritical]
public void Unlock();
public void Unlock();
[<System.Security.SecurityCritical>]
member this.Unlock : unit -> unit
member this.Unlock : unit -> unit
Public Sub Unlock ()
屬性

例外狀況

點陣圖並未因呼叫 Lock() or TryLock(Duration) 方法而被鎖定。

範例

以下程式碼範例展示了如何利用此 Unlock 方法釋放後方緩衝區。

    // The DrawPixel method updates the WriteableBitmap by using
    // unsafe code to write a pixel into the back buffer.
    static void DrawPixel(MouseEventArgs e)
    {
        int column = (int)e.GetPosition(i).X;
        int row = (int)e.GetPosition(i).Y;

        try{
            // Reserve the back buffer for updates.
            writeableBitmap.Lock();

            unsafe
            {
                // Get a pointer to the back buffer.
                IntPtr pBackBuffer = writeableBitmap.BackBuffer;

                // Find the address of the pixel to draw.
                pBackBuffer += row * writeableBitmap.BackBufferStride;
                pBackBuffer += column * 4;

                // Compute the pixel's color.
                int color_data = 255 << 16; // R
                color_data |= 128 << 8;   // G
                color_data |= 255 << 0;   // B

                // Assign the color data to the pixel.
                *((int*) pBackBuffer) = color_data;
            }

            // Specify the area of the bitmap that changed.
            writeableBitmap.AddDirtyRect(new Int32Rect(column, row, 1, 1));
        }
        finally{
            // Release the back buffer and make it available for display.
            writeableBitmap.Unlock();
        }
    }

備註

此 Unlock 方法會遞減鎖的數量。 當鎖數降至 0 時,若 AddDirtyRect 方法已被呼叫,則會請求渲染通過。

適用於

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