Lingua

GLES20 Classe

Definizione

OpenGL ES 2.

[Android.Runtime.Register("android/opengl/GLES20", DoNotGenerateAcw=true)]
public class GLES20 : Java.Lang.Object
[<Android.Runtime.Register("android/opengl/GLES20", DoNotGenerateAcw=true)>]
type GLES20 = class
    inherit Object
Ereditarietà
Derivato
Attributi

Commenti

OpenGL ES 2.0

per android.opengl.GLES20.

Le parti di questa pagina sono modifiche basate sul lavoro creato e condiviso dalla e usati in base ai termini descritti in Creative License 2.5 Attribution License.

Costruttori

Nome Descrizione
GLES20()
GLES20(IntPtr, JniHandleOwnership)

Costruttore usato durante la creazione di rappresentazioni gestite di oggetti JNI; chiamato dal runtime.

Campi

Nome Descrizione
GlActiveAttributeMaxLength
GlActiveAttributes
GlActiveTextureConst

OpenGL ES 2.

GlActiveUniformMaxLength
GlActiveUniforms
GlAliasedLineWidthRange
GlAliasedPointSizeRange
GlAlpha
GlAlphaBits
GlAlways
GlArrayBuffer
GlArrayBufferBinding
GlAttachedShaders
GlBack
GlBlend
GlBlendColorConst

OpenGL ES 2.

GlBlendDstAlpha
GlBlendDstRgb
GlBlendEquationAlpha
GlBlendEquationConst

OpenGL ES 2.

GlBlendEquationRgb
GlBlendSrcAlpha
GlBlendSrcRgb
GlBlueBits
GlBool
GlBoolVec2
GlBoolVec3
GlBoolVec4
GlBufferSize
GlBufferUsage
GlByte
GlCcw
GlClampToEdge
GlColorAttachment0
GlColorBufferBit
GlColorClearValue
GlColorWritemask
GlCompileStatus
GlCompressedTextureFormats
GlConstantAlpha
GlConstantColor
GlCullFaceConst

OpenGL ES 2.

GlCullFaceMode
GlCurrentProgram
GlCurrentVertexAttrib
GlCw
GlDecr
GlDecrWrap
GlDeleteStatus
GlDepthAttachment
GlDepthBits
GlDepthBufferBit
GlDepthClearValue
GlDepthComponent
GlDepthComponent16
GlDepthFuncConst

OpenGL ES 2.

GlDepthRange
GlDepthTest
GlDepthWritemask
GlDither
GlDontCare
GlDstAlpha
GlDstColor
GlDynamicDraw
GlElementArrayBuffer
GlElementArrayBufferBinding
GlEqual
GlExtensions
GlFalse
GlFastest
GlFixed
GlFloat
GlFloatMat2
GlFloatMat3
GlFloatMat4
GlFloatVec2
GlFloatVec3
GlFloatVec4
GlFragmentShader
GlFramebuffer
GlFramebufferAttachmentObjectName
GlFramebufferAttachmentObjectType
GlFramebufferAttachmentTextureCubeMapFace
GlFramebufferAttachmentTextureLevel
GlFramebufferBinding
GlFramebufferComplete
GlFramebufferIncompleteAttachment
GlFramebufferIncompleteDimensions
GlFramebufferIncompleteMissingAttachment
GlFramebufferUnsupported
GlFront
GlFrontAndBack
GlFrontFaceConst

OpenGL ES 2.

GlFuncAdd
GlFuncReverseSubtract
GlFuncSubtract
GlGenerateMipmapHint
GlGequal
GlGreater
GlGreenBits
GlHighFloat
GlHighInt
GlImplementationColorReadFormat
GlImplementationColorReadType
GlIncr
GlIncrWrap
GlInfoLogLength
GlInt
GlIntVec2
GlIntVec3
GlIntVec4
GlInvalidEnum
GlInvalidFramebufferOperation
GlInvalidOperation
GlInvalidValue
GlInvert
GlKeep
GlLequal
GlLess
GlLinear
GlLinearMipmapLinear
GlLinearMipmapNearest
GlLineLoop
GlLines
GlLineStrip
GlLineWidthConst

OpenGL ES 2.

GlLinkStatus
GlLowFloat
GlLowInt
GlLuminance
GlLuminanceAlpha
GlMaxCombinedTextureImageUnits
GlMaxCubeMapTextureSize
GlMaxFragmentUniformVectors
GlMaxRenderbufferSize
GlMaxTextureImageUnits
GlMaxTextureSize
GlMaxVaryingVectors
GlMaxVertexAttribs
GlMaxVertexTextureImageUnits
GlMaxVertexUniformVectors
GlMaxViewportDims
GlMediumFloat
GlMediumInt
GlMirroredRepeat
GlNearest
GlNearestMipmapLinear
GlNearestMipmapNearest
GlNever
GlNicest
GlNoError
GlNone
GlNotequal
GlNumCompressedTextureFormats
GlNumShaderBinaryFormats
GlOne
GlOneMinusConstantAlpha
GlOneMinusConstantColor
GlOneMinusDstAlpha
GlOneMinusDstColor
GlOneMinusSrcAlpha
GlOneMinusSrcColor
GlOutOfMemory
GlPackAlignment
GlPoints
GlPolygonOffsetFactor
GlPolygonOffsetFill
GlPolygonOffsetUnits
GlRedBits
GlRenderbuffer
GlRenderbufferAlphaSize
GlRenderbufferBinding
GlRenderbufferBlueSize
GlRenderbufferDepthSize
GlRenderbufferGreenSize
GlRenderbufferHeight
GlRenderbufferInternalFormat
GlRenderbufferRedSize
GlRenderbufferStencilSize
GlRenderbufferWidth
GlRenderer
GlRepeat
GlReplace
GlRgb
GlRgb565
GlRgb5A1
GlRgba
GlRgba4
GlSampleAlphaToCoverage
GlSampleBuffers
GlSampleCoverageConst

OpenGL ES 2.

GlSampleCoverageInvert
GlSampleCoverageValue
GlSampler2d
GlSamplerCube
GlSamples
GlScissorBox
GlScissorTest
GlShaderBinaryFormats
GlShaderCompiler
GlShaderSourceLength
GlShaderType
GlShadingLanguageVersion
GlShort
GlSrcAlpha
GlSrcAlphaSaturate
GlSrcColor
GlStaticDraw
GlStencilAttachment
GlStencilBackFail
GlStencilBackFunc
GlStencilBackPassDepthFail
GlStencilBackPassDepthPass
GlStencilBackRef
GlStencilBackValueMask
GlStencilBackWritemask
GlStencilBits
GlStencilBufferBit
GlStencilClearValue
GlStencilFail
GlStencilFuncConst

OpenGL ES 2.

GlStencilIndex
GlStencilIndex8
GlStencilPassDepthFail
GlStencilPassDepthPass
GlStencilRef
GlStencilTest
GlStencilValueMask
GlStencilWritemask
GlStreamDraw
GlSubpixelBits
GlTexture
GlTexture0
GlTexture1
GlTexture10
GlTexture11
GlTexture12
GlTexture13
GlTexture14
GlTexture15
GlTexture16
GlTexture17
GlTexture18
GlTexture19
GlTexture2
GlTexture20
GlTexture21
GlTexture22
GlTexture23
GlTexture24
GlTexture25
GlTexture26
GlTexture27
GlTexture28
GlTexture29
GlTexture2d
GlTexture3
GlTexture30
GlTexture31
GlTexture4
GlTexture5
GlTexture6
GlTexture7
GlTexture8
GlTexture9
GlTextureBinding2d
GlTextureBindingCubeMap
GlTextureCubeMap
GlTextureCubeMapNegativeX
GlTextureCubeMapNegativeY
GlTextureCubeMapNegativeZ
GlTextureCubeMapPositiveX
GlTextureCubeMapPositiveY
GlTextureCubeMapPositiveZ
GlTextureMagFilter
GlTextureMinFilter
GlTextureWrapS
GlTextureWrapT
GlTriangleFan
GlTriangles
GlTriangleStrip
GlTrue
GlUnpackAlignment
GlUnsignedByte
GlUnsignedInt
GlUnsignedShort
GlUnsignedShort4444
GlUnsignedShort5551
GlUnsignedShort565
GlValidateStatus
GlVendor
GlVersion
GlVertexAttribArrayBufferBinding
GlVertexAttribArrayEnabled
GlVertexAttribArrayNormalized
GlVertexAttribArrayPointer
GlVertexAttribArraySize
GlVertexAttribArrayStride
GlVertexAttribArrayType
GlVertexShader
GlViewPortConst

OpenGL ES 2.

GlZero

Proprietà

Nome Descrizione
Class

Restituisce la classe di runtime di questo Objectoggetto .

(Ereditato da Object)
Handle

Handle per l'istanza di Android sottostante.

(Ereditato da Object)
JniIdentityHashCode

Ottiene il codice hash di identità assegnato a questo Java peer dal runtime di interoperabilità.

(Ereditato da Object)
JniManagedPeerState

OpenGL ES 2.

(Ereditato da JavaObject)
JniPeerMembers

Ottiene i metadati JNI usati per accedere ai membri di questa associazione Java.

PeerReference

Ottiene il riferimento all'oggetto JNI per questo peer Java.

(Ereditato da Object)
ThresholdClass

Questa API supporta l'infrastruttura Mono per Android e non deve essere usata direttamente dal codice.

ThresholdType

Questa API supporta l'infrastruttura Mono per Android e non deve essere usata direttamente dal codice.

Metodi

Nome Descrizione
Clone()

Crea e restituisce una copia di questo oggetto.

(Ereditato da Object)
Construct(JniObjectReference, JniObjectReferenceOptions)

OpenGL ES 2.

(Ereditato da JavaObject)
Dispose()

Rilascia le risorse contenute in questo peer Java.

(Ereditato da Object)
Dispose(Boolean)

Rilascia le risorse contenute in questo peer Java.

(Ereditato da Object)
DisposeUnlessReferenced()

OpenGL ES 2.

(Ereditato da JavaObject)
Equals(Object)

OpenGL ES 2.

(Ereditato da JavaObject)
Equals(Object)

Indica se un altro oggetto è "uguale a" questo.

(Ereditato da Object)
GetHashCode()

Restituisce un valore di codice hash per l'oggetto .

(Ereditato da Object)
GlActiveTexture(Int32)
GlAttachShader(Int32, Int32)
GlBindAttribLocation(Int32, Int32, String)
GlBindBuffer(Int32, Int32)
GlBindFramebuffer(Int32, Int32)
GlBindRenderbuffer(Int32, Int32)
GlBindTexture(Int32, Int32)
GlBlendColor(Single, Single, Single, Single)
GlBlendEquation(Int32)
GlBlendEquationSeparate(Int32, Int32)
GlBlendFunc(Int32, Int32)
GlBlendFuncSeparate(Int32, Int32, Int32, Int32)
GlBufferData(Int32, Int32, Buffer, Int32)
GlBufferSubData(Int32, Int32, Int32, Buffer)
GlCheckFramebufferStatus(Int32)
GlClear(Int32)
GlClearColor(Single, Single, Single, Single)
GlClearDepthf(Single)
GlClearStencil(Int32)
GlColorMask(Boolean, Boolean, Boolean, Boolean)
GlCompileShader(Int32)
GlCompressedTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCompressedTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCopyTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCreateProgram()
GlCreateShader(Int32)
GlCullFace(Int32)
GlDeleteBuffers(Int32, Int32[], Int32)
GlDeleteBuffers(Int32, IntBuffer)
GlDeleteFramebuffers(Int32, Int32[], Int32)
GlDeleteFramebuffers(Int32, IntBuffer)
GlDeleteProgram(Int32)
GlDeleteRenderbuffers(Int32, Int32[], Int32)
GlDeleteRenderbuffers(Int32, IntBuffer)
GlDeleteShader(Int32)
GlDeleteTextures(Int32, Int32[], Int32)
GlDeleteTextures(Int32, IntBuffer)
GlDepthFunc(Int32)
GlDepthMask(Boolean)
GlDepthRangef(Single, Single)
GlDetachShader(Int32, Int32)
GlDisable(Int32)
GlDisableVertexAttribArray(Int32)
GlDrawArrays(Int32, Int32, Int32)
GlDrawElements(Int32, Int32, Int32, Buffer)
GlDrawElements(Int32, Int32, Int32, Int32)
GlEnable(Int32)
GlEnableVertexAttribArray(Int32)
GlFinish()
GlFlush()
GlFramebufferRenderbuffer(Int32, Int32, Int32, Int32)
GlFramebufferTexture2D(Int32, Int32, Int32, Int32, Int32)
GlFrontFace(Int32)
GlGenBuffers(Int32, Int32[], Int32)
GlGenBuffers(Int32, IntBuffer)
GlGenerateMipmap(Int32)
GlGenFramebuffers(Int32, Int32[], Int32)
GlGenFramebuffers(Int32, IntBuffer)
GlGenRenderbuffers(Int32, Int32[], Int32)
GlGenRenderbuffers(Int32, IntBuffer)
GlGenTextures(Int32, Int32[], Int32)
GlGenTextures(Int32, IntBuffer)
GlGetActiveAttrib(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetActiveAttrib(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)

Metodo interrotto, ma usato per essere pubblico (b/6006380)

GlGetActiveAttrib(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetActiveAttrib(Int32, Int32, IntBuffer, IntBuffer)
GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)

Metodo interrotto, ma usato per essere pubblico (b/6006380)

GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer)
GlGetAttachedShaders(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetAttachedShaders(Int32, Int32, IntBuffer, IntBuffer)
GlGetAttribLocation(Int32, String)
GlGetBooleanv(Int32, Boolean[], Int32)
GlGetBooleanv(Int32, IntBuffer)
GlGetBufferParameteriv(Int32, Int32, Int32[], Int32)
GlGetBufferParameteriv(Int32, Int32, IntBuffer)
GlGetError()
GlGetFloatv(Int32, FloatBuffer)
GlGetFloatv(Int32, Single[], Int32)
GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, Int32[], Int32)
GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, IntBuffer)
GlGetIntegerv(Int32, Int32[], Int32)
GlGetIntegerv(Int32, IntBuffer)
GlGetProgramInfoLog(Int32)
GlGetProgramiv(Int32, Int32, Int32[], Int32)
GlGetProgramiv(Int32, Int32, IntBuffer)
GlGetRenderbufferParameteriv(Int32, Int32, Int32[], Int32)
GlGetRenderbufferParameteriv(Int32, Int32, IntBuffer)
GlGetShaderInfoLog(Int32)
GlGetShaderiv(Int32, Int32, Int32[], Int32)
GlGetShaderiv(Int32, Int32, IntBuffer)
GlGetShaderPrecisionFormat(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetShaderPrecisionFormat(Int32, Int32, IntBuffer, IntBuffer)
GlGetShaderSource(Int32, Int32, Int32[], Int32, Byte[], Int32)
GlGetShaderSource(Int32, Int32, IntBuffer, SByte)

Metodo interrotto, ma usato per essere pubblico (b/6006380)

GlGetShaderSource(Int32)
GlGetString(Int32)
GlGetTexParameterfv(Int32, Int32, FloatBuffer)
GlGetTexParameterfv(Int32, Int32, Single[], Int32)
GlGetTexParameteriv(Int32, Int32, Int32[], Int32)
GlGetTexParameteriv(Int32, Int32, IntBuffer)
GlGetUniformfv(Int32, Int32, FloatBuffer)
GlGetUniformfv(Int32, Int32, Single[], Int32)
GlGetUniformiv(Int32, Int32, Int32[], Int32)
GlGetUniformiv(Int32, Int32, IntBuffer)
GlGetUniformLocation(Int32, String)
GlGetVertexAttribfv(Int32, Int32, FloatBuffer)
GlGetVertexAttribfv(Int32, Int32, Single[], Int32)
GlGetVertexAttribiv(Int32, Int32, Int32[], Int32)
GlGetVertexAttribiv(Int32, Int32, IntBuffer)
GlHint(Int32, Int32)
GlIsBuffer(Int32)
GlIsEnabled(Int32)
GlIsFramebuffer(Int32)
GlIsProgram(Int32)
GlIsRenderbuffer(Int32)
GlIsShader(Int32)
GlIsTexture(Int32)
GlLineWidth(Single)
GlLinkProgram(Int32)
GlPixelStorei(Int32, Int32)
GlPolygonOffset(Single, Single)
GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlReleaseShaderCompiler()
GlRenderbufferStorage(Int32, Int32, Int32, Int32)
GlSampleCoverage(Single, Boolean)
GlScissor(Int32, Int32, Int32, Int32)
GlShaderBinary(Int32, Int32[], Int32, Int32, Buffer, Int32)
GlShaderBinary(Int32, IntBuffer, Int32, Buffer, Int32)
GlShaderSource(Int32, String)
GlStencilFunc(Int32, Int32, Int32)
GlStencilFuncSeparate(Int32, Int32, Int32, Int32)
GlStencilMask(Int32)
GlStencilMaskSeparate(Int32, Int32)
GlStencilOp(Int32, Int32, Int32)
GlStencilOpSeparate(Int32, Int32, Int32, Int32)
GlTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlTexParameterf(Int32, Int32, Single)
GlTexParameterfv(Int32, Int32, FloatBuffer)
GlTexParameterfv(Int32, Int32, Single[], Int32)
GlTexParameteri(Int32, Int32, Int32)
GlTexParameteriv(Int32, Int32, Int32[], Int32)
GlTexParameteriv(Int32, Int32, IntBuffer)
GlTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlUniform1f(Int32, Single)
GlUniform1fv(Int32, Int32, FloatBuffer)
GlUniform1fv(Int32, Int32, Single[], Int32)
GlUniform1i(Int32, Int32)
GlUniform1iv(Int32, Int32, Int32[], Int32)
GlUniform1iv(Int32, Int32, IntBuffer)
GlUniform2f(Int32, Single, Single)
GlUniform2fv(Int32, Int32, FloatBuffer)
GlUniform2fv(Int32, Int32, Single[], Int32)
GlUniform2i(Int32, Int32, Int32)
GlUniform2iv(Int32, Int32, Int32[], Int32)
GlUniform2iv(Int32, Int32, IntBuffer)
GlUniform3f(Int32, Single, Single, Single)
GlUniform3fv(Int32, Int32, FloatBuffer)
GlUniform3fv(Int32, Int32, Single[], Int32)
GlUniform3i(Int32, Int32, Int32, Int32)
GlUniform3iv(Int32, Int32, Int32[], Int32)
GlUniform3iv(Int32, Int32, IntBuffer)
GlUniform4f(Int32, Single, Single, Single, Single)
GlUniform4fv(Int32, Int32, FloatBuffer)
GlUniform4fv(Int32, Int32, Single[], Int32)
GlUniform4i(Int32, Int32, Int32, Int32, Int32)
GlUniform4iv(Int32, Int32, Int32[], Int32)
GlUniform4iv(Int32, Int32, IntBuffer)
GlUniformMatrix2fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix2fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix3fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix3fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix4fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix4fv(Int32, Int32, Boolean, Single[], Int32)
GlUseProgram(Int32)
GlValidateProgram(Int32)
GlVertexAttrib1f(Int32, Single)
GlVertexAttrib1fv(Int32, FloatBuffer)
GlVertexAttrib1fv(Int32, Single[], Int32)
GlVertexAttrib2f(Int32, Single, Single)
GlVertexAttrib2fv(Int32, FloatBuffer)
GlVertexAttrib2fv(Int32, Single[], Int32)
GlVertexAttrib3f(Int32, Single, Single, Single)
GlVertexAttrib3fv(Int32, FloatBuffer)
GlVertexAttrib3fv(Int32, Single[], Int32)
GlVertexAttrib4f(Int32, Single, Single, Single, Single)
GlVertexAttrib4fv(Int32, FloatBuffer)
GlVertexAttrib4fv(Int32, Single[], Int32)
GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Buffer)
GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Int32)
GlViewport(Int32, Int32, Int32, Int32)
JavaFinalize()
Obsoleti.

Chiamato dal Garbage Collector su un oggetto quando Garbage Collection determina che non sono presenti altri riferimenti all'oggetto .

(Ereditato da Object)
Notify()

Riattiva un singolo thread in attesa del monitor dell'oggetto.

(Ereditato da Object)
NotifyAll()

Riattiva tutti i thread in attesa del monitor dell'oggetto.

(Ereditato da Object)
SetHandle(IntPtr, JniHandleOwnership)

Imposta la proprietà Handle.

(Ereditato da Object)
SetPeerReference(JniObjectReference, JniObjectReferenceOptions)

OpenGL ES 2.

(Ereditato da JavaObject)
ToArray<T>()

Crea una matrice gestita da questo wrapper di matrice Java.

(Ereditato da Object)
ToString()

Restituisce una rappresentazione di stringa dell'oggetto .

(Ereditato da Object)
UnregisterFromRuntime()

Annulla la registrazione di questo Java peer dal runtime di interoperabilità.

(Ereditato da Object)
Wait()

Fa sì che il thread corrente attenda finché non viene risvegliato, in genere ricevendo <>una notifica</em> o <em>interrotto</em>.

(Ereditato da Object)
Wait(Int64, Int32)

Fa sì che il thread corrente attenda finché non viene risvegliato, in genere ricevendo<> una notifica</em> o <em>interrotto</em> o fino a quando non è trascorsa una determinata quantità di tempo reale.

(Ereditato da Object)
Wait(Int64)

Fa sì che il thread corrente attenda finché non viene risvegliato, in genere ricevendo<> una notifica</em> o <em>interrotto</em> o fino a quando non è trascorsa una determinata quantità di tempo reale.

(Ereditato da Object)

Implementazioni dell'interfaccia esplicita

Nome Descrizione
IJavaPeerable.Disposed()

OpenGL ES 2.

(Ereditato da JavaObject)
IJavaPeerable.Finalized()

OpenGL ES 2.

(Ereditato da JavaObject)
IJavaPeerable.JniObjectReferenceControlBlock

OpenGL ES 2.

(Ereditato da JavaObject)
IJavaPeerable.SetJniIdentityHashCode(Int32)

OpenGL ES 2.

(Ereditato da JavaObject)
IJavaPeerable.SetJniManagedPeerState(JniManagedPeerStates)

OpenGL ES 2.

(Ereditato da JavaObject)
IJavaPeerable.SetPeerReference(JniObjectReference)

OpenGL ES 2.

(Ereditato da JavaObject)

Metodi di estensione

Nome Descrizione
GetJniTypeName(IJavaPeerable)

Ottiene il nome JNI del tipo dell'istanza selfdi .

JavaAs<TResult>(IJavaPeerable)

Provare a digitare selfTResult, verificando che la coercizione sia valida sul lato Java.

JavaCast<TResult>(IJavaObject)

Esegue una conversione del tipo di tipo controllato dal runtime Android.

JavaCast<TResult>(IJavaObject)

OpenGL ES 2.

TryJavaCast<TResult>(IJavaPeerable, TResult)

Provare a digitare selfTResult, verificando che la coercizione sia valida sul lato Java.

Si applica a