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Clone()
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Crea e restituisce una copia di questo oggetto.
(Ereditato da Object)
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Construct(JniObjectReference, JniObjectReferenceOptions)
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OpenGL ES 3.
(Ereditato da JavaObject)
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Dispose()
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Rilascia le risorse contenute in questo peer Java.
(Ereditato da Object)
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Dispose(Boolean)
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Rilascia le risorse contenute in questo peer Java.
(Ereditato da Object)
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DisposeUnlessReferenced()
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OpenGL ES 3.
(Ereditato da JavaObject)
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Equals(Object)
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OpenGL ES 3.
(Ereditato da JavaObject)
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Equals(Object)
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Indica se un altro oggetto è "uguale a" questo.
(Ereditato da Object)
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GetHashCode()
|
Restituisce un valore di codice hash per l'oggetto .
(Ereditato da Object)
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GlBeginQuery(Int32, Int32)
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GlBeginTransformFeedback(Int32)
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GlBindBufferBase(Int32, Int32, Int32)
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GlBindBufferRange(Int32, Int32, Int32, Int32, Int32)
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GlBindSampler(Int32, Int32)
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GlBindTransformFeedback(Int32, Int32)
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GlBindVertexArray(Int32)
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GlBlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlClearBufferfi(Int32, Int32, Single, Int32)
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GlClearBufferfv(Int32, Int32, FloatBuffer)
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GlClearBufferfv(Int32, Int32, Single[], Int32)
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GlClearBufferiv(Int32, Int32, Int32[], Int32)
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GlClearBufferiv(Int32, Int32, IntBuffer)
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|
GlClearBufferuiv(Int32, Int32, Int32[], Int32)
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GlClearBufferuiv(Int32, Int32, IntBuffer)
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GlClientWaitSync(Int64, Int32, Int64)
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GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlCopyBufferSubData(Int32, Int32, Int32, Int32, Int32)
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GlCopyTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlDeleteQueries(Int32, Int32[], Int32)
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GlDeleteQueries(Int32, IntBuffer)
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GlDeleteSamplers(Int32, Int32[], Int32)
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GlDeleteSamplers(Int32, IntBuffer)
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GlDeleteSync(Int64)
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GlDeleteTransformFeedbacks(Int32, Int32[], Int32)
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GlDeleteTransformFeedbacks(Int32, IntBuffer)
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GlDeleteVertexArrays(Int32, Int32[], Int32)
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GlDeleteVertexArrays(Int32, IntBuffer)
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GlDrawArraysInstanced(Int32, Int32, Int32, Int32)
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GlDrawBuffers(Int32, Int32[], Int32)
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GlDrawBuffers(Int32, IntBuffer)
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GlDrawElementsInstanced(Int32, Int32, Int32, Buffer, Int32)
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GlDrawElementsInstanced(Int32, Int32, Int32, Int32, Int32)
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GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Buffer)
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GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Int32)
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GlEndQuery(Int32)
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GlEndTransformFeedback()
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GlFenceSync(Int32, Int32)
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GlFlushMappedBufferRange(Int32, Int32, Int32)
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GlFramebufferTextureLayer(Int32, Int32, Int32, Int32, Int32)
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GlGenQueries(Int32, Int32[], Int32)
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|
GlGenQueries(Int32, IntBuffer)
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|
GlGenSamplers(Int32, Int32[], Int32)
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|
GlGenSamplers(Int32, IntBuffer)
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|
GlGenTransformFeedbacks(Int32, Int32[], Int32)
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|
GlGenTransformFeedbacks(Int32, IntBuffer)
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|
GlGenVertexArrays(Int32, Int32[], Int32)
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|
GlGenVertexArrays(Int32, IntBuffer)
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|
GlGetActiveUniformBlockiv(Int32, Int32, Int32, Int32[], Int32)
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|
GlGetActiveUniformBlockiv(Int32, Int32, Int32, IntBuffer)
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|
GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)
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|
GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)
|
|
GlGetActiveUniformBlockName(Int32, Int32)
|
|
GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32)
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|
GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer)
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|
GlGetBufferParameteri64v(Int32, Int32, Int64[], Int32)
|
|
GlGetBufferParameteri64v(Int32, Int32, LongBuffer)
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|
GlGetBufferPointerv(Int32, Int32)
|
L'istanza java.nio.Buffer restituita da questo metodo è garantita come istanza di java.nio.ByteBuffer.
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|
GlGetFragDataLocation(Int32, String)
|
|
GlGetInteger64i_v(Int32, Int32, Int64[], Int32)
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|
GlGetInteger64i_v(Int32, Int32, LongBuffer)
|
|
GlGetInteger64v(Int32, Int64[], Int32)
|
|
GlGetInteger64v(Int32, LongBuffer)
|
|
GlGetIntegeri_v(Int32, Int32, Int32[], Int32)
|
|
GlGetIntegeri_v(Int32, Int32, IntBuffer)
|
|
GlGetInternalformativ(Int32, Int32, Int32, Int32, Int32[], Int32)
|
|
GlGetInternalformativ(Int32, Int32, Int32, Int32, IntBuffer)
|
|
GlGetProgramBinary(Int32, Int32, Int32[], Int32, Int32[], Int32, Buffer)
|
|
GlGetProgramBinary(Int32, Int32, IntBuffer, IntBuffer, Buffer)
|
|
GlGetQueryiv(Int32, Int32, Int32[], Int32)
|
|
GlGetQueryiv(Int32, Int32, IntBuffer)
|
|
GlGetQueryObjectuiv(Int32, Int32, Int32[], Int32)
|
|
GlGetQueryObjectuiv(Int32, Int32, IntBuffer)
|
|
GlGetSamplerParameterfv(Int32, Int32, FloatBuffer)
|
|
GlGetSamplerParameterfv(Int32, Int32, Single[], Int32)
|
|
GlGetSamplerParameteriv(Int32, Int32, Int32[], Int32)
|
|
GlGetSamplerParameteriv(Int32, Int32, IntBuffer)
|
|
GlGetStringi(Int32, Int32)
|
|
GlGetSynciv(Int64, Int32, Int32, Int32[], Int32, Int32[], Int32)
|
|
GlGetSynciv(Int64, Int32, Int32, IntBuffer, IntBuffer)
|
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
|
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)
|
OpenGL ES 3.
|
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
|
Obsoleti.
Questo membro è deprecato.
|
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32[], Int32, Int32[], Int32)
|
|
GlGetTransformFeedbackVarying(Int32, Int32, IntBuffer, IntBuffer)
|
|
GlGetUniformBlockIndex(Int32, String)
|
|
GlGetUniformIndices(Int32, String[], Int32[], Int32)
|
|
GlGetUniformIndices(Int32, String[], IntBuffer)
|
|
GlGetUniformuiv(Int32, Int32, Int32[], Int32)
|
|
GlGetUniformuiv(Int32, Int32, IntBuffer)
|
|
GlGetVertexAttribIiv(Int32, Int32, Int32[], Int32)
|
|
GlGetVertexAttribIiv(Int32, Int32, IntBuffer)
|
|
GlGetVertexAttribIuiv(Int32, Int32, Int32[], Int32)
|
|
GlGetVertexAttribIuiv(Int32, Int32, IntBuffer)
|
|
GlInvalidateFramebuffer(Int32, Int32, Int32[], Int32)
|
|
GlInvalidateFramebuffer(Int32, Int32, IntBuffer)
|
|
GlInvalidateSubFramebuffer(Int32, Int32, Int32[], Int32, Int32, Int32, Int32, Int32)
|
|
GlInvalidateSubFramebuffer(Int32, Int32, IntBuffer, Int32, Int32, Int32, Int32)
|
|
GlIsQuery(Int32)
|
|
GlIsSampler(Int32)
|
|
GlIsSync(Int64)
|
|
GlIsTransformFeedback(Int32)
|
|
GlIsVertexArray(Int32)
|
|
GlMapBufferRange(Int32, Int32, Int32, Int32)
|
L'istanza java.nio.Buffer restituita da questo metodo è garantita come istanza di java.nio.ByteBuffer.
|
|
GlPauseTransformFeedback()
|
|
GlProgramBinary(Int32, Int32, Buffer, Int32)
|
|
GlProgramParameteri(Int32, Int32, Int32)
|
|
GlReadBuffer(Int32)
|
|
GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
OpenGL ES 3.
|
|
GlRenderbufferStorageMultisample(Int32, Int32, Int32, Int32, Int32)
|
|
GlResumeTransformFeedback()
|
|
GlSamplerParameterf(Int32, Int32, Single)
|
|
GlSamplerParameterfv(Int32, Int32, FloatBuffer)
|
|
GlSamplerParameterfv(Int32, Int32, Single[], Int32)
|
|
GlSamplerParameteri(Int32, Int32, Int32)
|
|
GlSamplerParameteriv(Int32, Int32, Int32[], Int32)
|
|
GlSamplerParameteriv(Int32, Int32, IntBuffer)
|
|
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
|
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
|
GlTexStorage2D(Int32, Int32, Int32, Int32, Int32)
|
|
GlTexStorage3D(Int32, Int32, Int32, Int32, Int32, Int32)
|
|
GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
|
GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
|
GlTransformFeedbackVaryings(Int32, String[], Int32)
|
|
GlUniform1ui(Int32, Int32)
|
|
GlUniform1uiv(Int32, Int32, Int32[], Int32)
|
|
GlUniform1uiv(Int32, Int32, IntBuffer)
|
|
GlUniform2ui(Int32, Int32, Int32)
|
|
GlUniform2uiv(Int32, Int32, Int32[], Int32)
|
|
GlUniform2uiv(Int32, Int32, IntBuffer)
|
|
GlUniform3ui(Int32, Int32, Int32, Int32)
|
|
GlUniform3uiv(Int32, Int32, Int32[], Int32)
|
|
GlUniform3uiv(Int32, Int32, IntBuffer)
|
|
GlUniform4ui(Int32, Int32, Int32, Int32, Int32)
|
|
GlUniform4uiv(Int32, Int32, Int32[], Int32)
|
|
GlUniform4uiv(Int32, Int32, IntBuffer)
|
|
GlUniformBlockBinding(Int32, Int32, Int32)
|
|
GlUniformMatrix2x3fv(Int32, Int32, Boolean, FloatBuffer)
|
|
GlUniformMatrix2x3fv(Int32, Int32, Boolean, Single[], Int32)
|
|
GlUniformMatrix2x4fv(Int32, Int32, Boolean, FloatBuffer)
|
|
GlUniformMatrix2x4fv(Int32, Int32, Boolean, Single[], Int32)
|
|
GlUniformMatrix3x2fv(Int32, Int32, Boolean, FloatBuffer)
|
|
GlUniformMatrix3x2fv(Int32, Int32, Boolean, Single[], Int32)
|
|
GlUniformMatrix3x4fv(Int32, Int32, Boolean, FloatBuffer)
|
|
GlUniformMatrix3x4fv(Int32, Int32, Boolean, Single[], Int32)
|
|
GlUniformMatrix4x2fv(Int32, Int32, Boolean, FloatBuffer)
|
|
GlUniformMatrix4x2fv(Int32, Int32, Boolean, Single[], Int32)
|
|
GlUniformMatrix4x3fv(Int32, Int32, Boolean, FloatBuffer)
|
|
GlUniformMatrix4x3fv(Int32, Int32, Boolean, Single[], Int32)
|
|
GlUnmapBuffer(Int32)
|
|
GlVertexAttribDivisor(Int32, Int32)
|
|
GlVertexAttribI4i(Int32, Int32, Int32, Int32, Int32)
|
|
GlVertexAttribI4iv(Int32, Int32[], Int32)
|
|
GlVertexAttribI4iv(Int32, IntBuffer)
|
|
GlVertexAttribI4ui(Int32, Int32, Int32, Int32, Int32)
|
|
GlVertexAttribI4uiv(Int32, Int32[], Int32)
|
|
GlVertexAttribI4uiv(Int32, IntBuffer)
|
|
GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Buffer)
|
|
GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Int32)
|
|
GlWaitSync(Int64, Int32, Int64)
|
|
JavaFinalize()
|
Obsoleti.
Chiamato dal Garbage Collector su un oggetto quando Garbage Collection determina che non sono presenti altri riferimenti all'oggetto .
(Ereditato da Object)
|
|
Notify()
|
Riattiva un singolo thread in attesa del monitor dell'oggetto.
(Ereditato da Object)
|
|
NotifyAll()
|
Riattiva tutti i thread in attesa del monitor dell'oggetto.
(Ereditato da Object)
|
|
SetHandle(IntPtr, JniHandleOwnership)
|
Imposta la proprietà Handle.
(Ereditato da Object)
|
|
SetPeerReference(JniObjectReference, JniObjectReferenceOptions)
|
OpenGL ES 3.
(Ereditato da JavaObject)
|
|
ToArray<T>()
|
Crea una matrice gestita da questo wrapper di matrice Java.
(Ereditato da Object)
|
|
ToString()
|
Restituisce una rappresentazione di stringa dell'oggetto .
(Ereditato da Object)
|
|
UnregisterFromRuntime()
|
Annulla la registrazione di questo Java peer dal runtime di interoperabilità.
(Ereditato da Object)
|
|
Wait()
|
Fa sì che il thread corrente attenda finché non viene risvegliato, in genere ricevendo <>una notifica</em> o <em>interrotto</em>.
(Ereditato da Object)
|
|
Wait(Int64, Int32)
|
Fa sì che il thread corrente attenda finché non viene risvegliato, in genere ricevendo<> una notifica</em> o <em>interrotto</em> o fino a quando non è trascorsa una determinata quantità di tempo reale.
(Ereditato da Object)
|
|
Wait(Int64)
|
Fa sì che il thread corrente attenda finché non viene risvegliato, in genere ricevendo<> una notifica</em> o <em>interrotto</em> o fino a quando non è trascorsa una determinata quantità di tempo reale.
(Ereditato da Object)
|